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Articles

Short reads on randomness, fairness, and the long history of deciding things by chance.

  • The Surprisingly Long History of Drawing Lots

    Long before dice or coins, people were deciding by chance with sticks, stones, and straws. A short history of drawing lots and why it endures.

  • How Random Is crypto.getRandomValues, Really?

    Why drawlots.net uses crypto.getRandomValues instead of Math.random(), what rejection sampling is, and why it matters even for something as low-stakes as a spinner wheel.

  • Fair Ways to Split a Group Into Teams

    Picking captains, going by height, counting off — every classic way to split a group into teams has a fairness problem. Here's what actually works.

  • Coin Flips, Dice Rolls, and the Myth of Streaks

    Five heads in a row doesn't make tails 'due.' A plain explanation of the gambler's fallacy and why every flip, roll, and spin here is completely independent of the last.

drawlots.net — six ways to leave it to chance, entirely in your browser.

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